renderMedia()
Available since v3.0 - Part of the @remotion/renderer package.
Render a video or an audio programmatically.
info
In Remotion 3.0, we added the renderMedia() API which combines renderFrames() and stitchFramesToVideo() into one simplified step and performs the render faster. Prefer renderMedia() if you can.
ts// TODOconst renderMedia: (options: {}) => Promise<void>;
ts// TODOconst renderMedia: (options: {}) => Promise<void>;
Arguments
An object with the following properties:
serveUrl
string
Either a local path or a URL pointing to a Remotion Webpack bundle generated by bundle().
output
string
Where to save the output artifact to. Either an absolute path or a relative path that will be resolved relative to the current working directory. Must be a file path (not a folder).
composition
TCompMetadata
An object describing a composition using id, width, height, fps and durationInFrames. Call getCompositions() to get an array of possible configs.
codec
"h264" (default) | "h265" | "vp8" | "vp9" | "mp3" | "aac" | "wav" | "prores" | "h264-mkv"
Choose a suitable codec for your output media. Refer to the Encoding guide to find the best codec for your use case.
inputProps
object - optional
An object of arbitrary shape that will be passed as props to your composition and that can be retrieved using getInputProps().
parallelism
number | null - optional
How many threads should be used for rendering frames. By default null, which will use half of the threads that your CPU has.
Type node -e "console.log(require('os').cpus().length)" into your command line to find out how many threads your CPU has.
crf
number | null - optional
The constant rate factor, controlling the quality. See: Controllsing quality using the CRF setting.
imageFormat
"jpeg" (default) | "png" | "none" - optional
In which image format the frames should be rendered.
jpegis the default and is fastestpngif you want to render transparent videosnoneif you are rendering audio
ffmpegExecutable
string - optional
An absolute path overriding the ffmpeg executable to use.
pixelFormat
string - optional
A custom pixel format to use. Usually used for special use cases like transparent videos.
envVariables
Record<string, string> - optional
An object containing environment variables to be injected in your project.
quality
number - optional
Sets the quality of the generated JPEG images. Must be an integer between 0 and 100. Default is to leave it up to the browser, current default is 80.
Only applies if imageFormat is 'jpeg', otherwise this option is invalid.
frameRange
number | [number, number] - optional
Specify a single frame (passing a number) or a range of frames (passing a tuple [number, number]) to be rendered. By passing null (default) all frames of a composition get rendered.
puppeteerInstance
puppeteer.Browser - optional
An already open Puppeteer Browser instance. Use openBrowser() to create a new instance. Reusing a browser across multiple function calls can speed up the rendering process. You are responsible for opening and closing the browser yourself. If you don't specify this option, a new browser will be opened and closed at the end.
overwrite
boolean - optional
If set to false, the output file will not be written if a file already exists.
onStart
function - optional
Callback function that gets called once the renderer has prepared to start rendering and has calculated the amount of frames that are going to be rendered:
tsximport {OnStartData } from "@remotion/renderer";constonStart = ({frameCount }:OnStartData ) => {console .log (`Beginning to render ${frameCount }.`);};
tsximport {OnStartData } from "@remotion/renderer";constonStart = ({frameCount }:OnStartData ) => {console .log (`Beginning to render ${frameCount }.`);};
onProgress
function - optional
React to render progress. The following callback function is similar to how Remotion displays render progress on it's CLI:
tsximport {RenderMediaOnProgress } from "@remotion/renderer";constonProgress :RenderMediaOnProgress = ({renderedFrames ,encodedFrames ,encodedDoneIn ,renderedDoneIn ,stitchStage ,}) => {if (stitchStage === "encoding") {// First pass, parallel rendering of frames and encoding into videoconsole .log ("Encoding...");} else if (stitchStage === "muxing") {// Second pass, adding audio to the videoconsole .log ("Muxing audio...");}// Amount of frames rendered into imagesconsole .log (`${renderedFrames } rendered`);// Amount of frame encoded into a videoconsole .log (`${encodedFrames } encoded`);// Time to create images of all framesif (renderedDoneIn !== null) {console .log (`Rendered in ${renderedDoneIn }ms`);}// Time to encode video from imagesif (encodedDoneIn !== null) {console .log (`Encoded in ${encodedDoneIn }ms`);}};
tsximport {RenderMediaOnProgress } from "@remotion/renderer";constonProgress :RenderMediaOnProgress = ({renderedFrames ,encodedFrames ,encodedDoneIn ,renderedDoneIn ,stitchStage ,}) => {if (stitchStage === "encoding") {// First pass, parallel rendering of frames and encoding into videoconsole .log ("Encoding...");} else if (stitchStage === "muxing") {// Second pass, adding audio to the videoconsole .log ("Muxing audio...");}// Amount of frames rendered into imagesconsole .log (`${renderedFrames } rendered`);// Amount of frame encoded into a videoconsole .log (`${encodedFrames } encoded`);// Time to create images of all framesif (renderedDoneIn !== null) {console .log (`Rendered in ${renderedDoneIn }ms`);}// Time to encode video from imagesif (encodedDoneIn !== null) {console .log (`Encoded in ${encodedDoneIn }ms`);}};
onDownload
function - optional
If an audio (or a video with sound) is included in your project, Remotion needs to download it in order to use it's audio in the output file. You can use this callback to react to a download happening and progressing.
tsximport {RenderMediaOnDownload } from "@remotion/renderer";constonDownload :RenderMediaOnDownload = (src ) => {console .log (`Downloading ${src }...`);return ({percent }) => {console .log (`${Math .round (percent * 100)}% done`);};};
tsximport {RenderMediaOnDownload } from "@remotion/renderer";constonDownload :RenderMediaOnDownload = (src ) => {console .log (`Downloading ${src }...`);return ({percent }) => {console .log (`${Math .round (percent * 100)}% done`);};};
proResProfile
string - optional
Sets a ProRes profile. Only applies to videos rendered with prores codec. See Encoding guide for possible options.
dumpBrowserLogs
boolean - optional
If true, will print browser console output to standard output.
onBrowserLog
function - optional
Catch a console message being printed. Example:
tsximport {BrowserLog } from "@remotion/renderer";constonBrowserLog = (log :BrowserLog ) => {// `type` is the console.* method: `log`, `warn`, `error`, etc.console .log (`[${log .type }]`);console .log (log .text );console .log (`at ${log .stackTrace }`);};
tsximport {BrowserLog } from "@remotion/renderer";constonBrowserLog = (log :BrowserLog ) => {// `type` is the console.* method: `log`, `warn`, `error`, etc.console .log (`[${log .type }]`);console .log (log .text );console .log (`at ${log .stackTrace }`);};
timeoutInMilliseconds?
optional
A number describing how long the render may take to resolve all delayRender() calls before it times out. Default: 30000
chromiumOptions?
optional, available from v2.6.5
Allows you to set certain Chromium / Google Chrome flags. See: Chromium flags.
note
Chromium flags need to be set at browser launch. If you pass an instance using puppeteerInstance, options passed to renderMedia() will not apply, but rather the flags that have been passed to openBrowser().
disableWebSecurity
boolean - default false
This will most notably disable CORS among other security features.
ignoreCertificateErrors
boolean - default false
Results in invalid SSL certificates, such as self-signed ones, being ignored.
headless
boolean - default true
If disabled, the render will open an actual Chrome window where you can see the render happen.
gl
string
Select the OpenGL renderer backend for Chromium. Accepted values: angle, egl, swiftshader. Default: swiftshader for Lambda functions, angle elsewhere.